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Skip to Search Results- 1Artym, Corbett Raymond Walter
- 1Erik Alexander deJong
- 1Greidanus, Elaine
- 1Lux, Tara M.
- 1Peske, Sylvia K.
- 1Yuen, Connie L
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Spring 2014
Adolescents’ safety on the Internet is a prime concern in society. Sexual predators use the online environment regularly to solicit adolescents for sexual purposes; however, we know very little about the experiences of adolescents who become victimized in this way. This research used a thematic...
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Spring 2015
The thesis consists of two papers exploring the area of digital game construction in pre-service teacher education. The first paper details the analysis of 166 pre-service teachers’ experiences constructing a digital game in the Scratch development environment (MIT, 2009). Pre-service teachers...
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Spring 2021
ClassDojo is a popularized behavioural management software application used in schools around the globe. This classroom application allows teachers, parents and students to readily track progress using a gamified point system, and share feedback in real-time. Teachers often use ClassDojo to...
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Fall 2015
Virtual environments are inherently social spaces where user productivity and collaborative learning can take place. However, the majority of existing studies to date investigate common behaviours such as multi-tasking within traditional face-to-face learning environments. As part of a thesis...
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Fall 2010
When stress becomes distress, people seek to decrease their psychological pain using methods that seem convenient and appropriate. In an increasingly technology-based society, the Internet provides opportunities for individuals in distress to seek information and connections with others. Research...
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Suicidal behaviour: understanding the process of online help-seeking in adolescents and young adults
DownloadFall 2011
Young people are accessing the Internet for help with their suicidal state; yet, little is known about how the online help-seeking process occurs in suicidal adolescents and young adults. The present study explored this topic by interviewing Canadian’s who experienced the suicidal state as...
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The Effect that Mismatch from Preferred Camera Controlled Y-Axis Mapping has on Performance in First Person 3D Virtual Environments
DownloadSpring 2020
First person camera controlled 3D virtual environments, such as those utilized in video games, virtual simulations, virtual worlds, and serious games, continue to grow as a popular method for providing educational experiences. The method of interaction for manipulating the y-axis of the first...