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Author: Sharifi, AmirAli
Departments: Department of Computing Science
Item type: Thesis
Languages: English
Collections: Graduate and Postdoctoral Studies (GPS), Faculty of
Collections: Graduate and Postdoctoral Studies (GPS), Faculty of /Theses and Dissertations
Supervisors: Szafron, Duane (Computing Science)
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Fall 2010
Non-Player Character (NPC) behaviors in today’s computer games are mostly generated from manually written scripts. The high cost of manually creating complex behaviors for each NPC to exhibit intelligence in response to every situation in the game results in NPCs with repetitive and artificial...
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