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Skip to Search Results- 2Carbonaro, Mike
- 2Cutumisu, Maria
- 2McNaughton, Matthew
- 2Onuczko, Curtis
- 2Roy, Thomas
- 2Schaeffer, Jonathan
- 2Ambient behavior
- 2Collaborative behavior
- 2Computer games
- 2Generative pattern
- 2Intelligent agents
- 2Scripting language
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2006
Onuczko, Curtis, Schaeffer, Jonathan, Cutumisu, Maria, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Szafron, Duane
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
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2006
Cutumisu, Maria, Szafron, Duane, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Schaeffer, Jonathan, Onuczko, Curtis
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...