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Skip to Search Results- 1Carbonaro, Mike
- 1Cutumisu, Maria
- 1Duff, Harvey
- 1Gillis, Stephanie
- 1McNaughton, Matthew
- 1Onuczko, Curtis
- 1Adaptive programming
- 1Computer game
- 1Game agent
- 1Game authoring
- 1Game scripting
- 1Generative pattern
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...