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Author / Creator / Contributor
- 1Carbonaro, Mike
- 1Cutumisu, Maria
- 1McNaughton, Matthew
- 1Onuczko, Curtis
- 1Roy, Thomas
- 1Schaeffer, Jonathan
Subject / Keyword
- 1Ambient behavior
- 1Collaborative behavior
- 1Computer games
- 1Generative pattern
- 1Intelligent agents
- 1Nonplayer character
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Author: Carbonaro, Mike
Author: Cutumisu, Maria
Author: McNaughton, Matthew
Author: Schaeffer, Jonathan
Subject: Nonplayer character
Item type: Article (Published)
Collections: Educational Psychology, Department of
Collections: Educational Psychology, Department of/Journal Articles (Educational Psychology)
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2006
Onuczko, Curtis, Schaeffer, Jonathan, Cutumisu, Maria, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Szafron, Duane
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
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