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Skip to Search Results- 2Zhao, Richard
- 1Andermatt, Matthias
- 1Belter, Pamela R.
- 1Cameron, Kent
- 1Crichton, Joel A.
- 1Enström, Rickard
- 5Department of Biological Sciences
- 4Department of Civil and Environmental Engineering
- 2Department of Computing Science
- 2Department of Educational Psychology
- 2Department of Psychiatry
- 1Department of Agricultural, Food, and Nutritional Science
- 2Szafron, Duane (Computing Science)
- 1Bench, Clover (Applied Ethology/Animal Behaviour)
- 1Cahill, James (Biological Sciences)
- 1Cheng, J.J. Roger (Civil and Environmental Engineering)
- 1Chiu, Loren (Physical Education and Recreation)
- 1Cruz-Noguez, Carlos (Department of Civil and Environmental Engineering)
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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Understanding donor response to donation appeals: the role of deservingness in the dictator game and optimum donation promises in charity auctions
DownloadSpring 2010
Marketing research has attempted to shed light on donor responses to a variety of donation appeals and strategies. More recently, research has examined the effect of changing the content of an appeal in both a donation solicitation and a cause-related marketing context. Some charities are...
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Fall 2011
Understanding how populations are structured and how they use natural and anthropogenic spaces is essential for effective wildlife management. A total of 510 barren-ground (Rangifer tarandus groenlandicus), 176 boreal (R. t. caribou), 11 mountain woodland (R. t. caribou), and 39 island (R. t....