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Author / Creator / Contributor
- 1Carbonaro, Mike
- 1Cutumisu, Maria
- 1Duff, Harvey
- 1Gillis, Stephanie
- 1McNaughton, Matthew
- 1Onuczko, Curtis
Subject / Keyword
- 1Adaptive programming
- 1Computer game
- 1Game agent
- 1Game authoring
- 1Game scripting
- 1Generative pattern
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Author: Cutumisu, Maria
Author: Gillis, Stephanie
Author: McNaughton, Matthew
Author: Onuczko, Curtis
Subject: Computer game
Subject: Game authoring
Subject: Game scripting
Collections: Educational Psychology, Department of
Collections: Educational Psychology, Department of/Journal Articles (Educational Psychology)
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...
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