Search
Skip to Search Results
Filter
Author / Creator / Contributor
- 1Carbonaro, Mike
- 1Cutumisu, Maria
- 1Duff, Harvey
- 1Gillis, Stephanie
- 1McNaughton, Matthew
- 1Onuczko, Curtis
Subject / Keyword
- 1Adaptive programming
- 1Computer game
- 1Game agent
- 1Game authoring
- 1Game scripting
- 1Generative pattern
Item type
Collections
Year
Languages
Author: Carbonaro, Mike
Author: Cutumisu, Maria
Author: Duff, Harvey
Author: Gillis, Stephanie
Author: McNaughton, Matthew
Subject: Game agent
Item type: Article (Published)
Collections: Educational Psychology, Department of
Collections: Educational Psychology, Department of/Journal Articles (Educational Psychology)
-
2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...
1 - 1 of 1