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Virtual Textiles: Making Realistic Fabrics in 3D

  • Author(s) / Creator(s)
  • Apparel brands and retailers are investigating the virtual prototyping of garments and other sewn products using 3D Computer Aided Design (CAD) software. The industry sees this technology adding value in a variety of ways, depending on the needs of the individual organization. However, the one vital element required is a realistic 3D representation that can extend to other areas of product development and decision-making. Accurately representing fabric digitally has opened up a whole new world to product designers and their team members tasked with speeding product development.

  • Date created
    2017-06-01
  • Subjects / Keywords
  • Type of Item
    Article (Published)
  • DOI
    https://doi.org/10.7939/r3-m1yh-7n77
  • License
    Use of this product is restricted to current faculty, staff, and students of the University. It is the responsibility of each user to ensure that he or she uses this product for individual, non-commercial educational or research purposes only, and does not systematically download or retain substantial portions of information. Users may not reproduce or redistribute unprocessed/raw data portions of the data to any third party, or otherwise engage in the systematic retransmission or commercialization of the data.
  • Language
  • Citation for previous publication
    • Le, K. (2017). Virtual Textiles: Making Realistic Fabrics in 3D. AATCC REVIEW, 17(3), 31–37. https://doi-org.login.ezproxy.library.ualberta.ca/10.14504/ar.17.3.2