Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate Studies and Research). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at firstname.lastname@example.org.
Items in this Collection
- 1Aghilidehkordi, Bamdad
- 1Aizouky, Zeina
- 1Au, Kara Wai-Fong
- 1Barnard, Sara H.
- 1Barnes, Kateryna Sarah Ellwood
- 1Beyer, Jocelyn Ann
Results for "departments_tesim:"digital humanities""
This thesis analyzes a compilation of tweets from a specific digital social movement, Amnesty International’s #TakeAction. This campaign was a strategy from the humanitarian organization to transform the refugee crisis from a global into a personal concern for millions of people. The main...
Machine translation is one of the most important tasks in the automatic processing of the natural languages, but its systems are still very far from achieving any performance close to ideal human translation due to many obstacles and difficulties. For example, grammatical rules between different...
The 2008 debut of Bitcoin marked the first large-scale implementation of blockchain technology, and its decentralized approach to monetary systems has since been abstracted to more generalized purposes like distributed computing. Platforms like Ethereum, which function as a global, decentralized...
Ludo-Emotional Dissonance: A Framework for Analyzing the Interplay Between Player Embodiment and Interactivity within VideogamesDownload
Videogames are vehicles for player embodiment, unique interactive experiences, mechanic challenges, and exploration of other worlds and lives. However, much of the mainstream videogame industry is predicated upon principles which perpetuate certain values while excluding many players from being...
In recent decades video games have been adopted to tackle a slew of complex social problems, with games increasingly employed across health and social services. Yet the sexual violence prevention sector has been slow to adopt games as tools and little research exists to support or refute uses of...
The information communication technology (ICT) industry is known to be hazardous to land, through extraction, energy usage, and toxic waste, and to people, through unethical labour practices. The library commits to social responsibility and sustainability as professional values meant to guide the...
For over six decades, the public has remained ignorant about the National Security Agency (NSA) and its activities and has been shielded from the agency’s invasive and unlawful projects. While the NSA’s activities have proven valuable to the United States and its allies, it sometimes undertakes...
Online video games and their affinity spaces and subspaces are defined as virtual locations where groups of people gather to share common interests, and a place where learning happens (Gee, 2003). Recent studies have demonstrated the impact that affinity spaces and video games have on the...
In a world inundated with information that is becoming increasingly more digital by the day there is value in unique academic disciplines that can make sense of this new landscape—interdisciplinary fields like the Digital Humanities (DH). DH scholars have the ability to breach the divide between
Inherent to interdisciplinary work is the negotiation of two or more sets of—often contradictory—domain epistemologies and methodologies. In the context of the Digital Humanities, the friction between its composite domains is particularly strong with respect to data processing and display, where
the ambiguity, complexity, and nuance that characterise humanities data stand in opposition to the binary and discrete representations required by computationally compatible encodings. Digital Humanities data interfaces have historically submitted to the simplification and categorisation imposed by