This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
-
Spring 2015
The thesis consists of two papers exploring the area of digital game construction in pre-service teacher education. The first paper details the analysis of 166 pre-service teachers’ experiences constructing a digital game in the Scratch development environment (MIT, 2009). Pre-service teachers...
-
Spring 2021
ClassDojo is a popularized behavioural management software application used in schools around the globe. This classroom application allows teachers, parents and students to readily track progress using a gamified point system, and share feedback in real-time. Teachers often use ClassDojo to...
-
Fall 2015
Virtual environments are inherently social spaces where user productivity and collaborative learning can take place. However, the majority of existing studies to date investigate common behaviours such as multi-tasking within traditional face-to-face learning environments. As part of a thesis...
-
The Effect that Mismatch from Preferred Camera Controlled Y-Axis Mapping has on Performance in First Person 3D Virtual Environments
DownloadSpring 2020
First person camera controlled 3D virtual environments, such as those utilized in video games, virtual simulations, virtual worlds, and serious games, continue to grow as a popular method for providing educational experiences. The method of interaction for manipulating the y-axis of the first...