This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
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Coming to Create, Connect, and Exist within Spaces of Community: An Arts-based Youth Participatory Action Research Project
DownloadFall 2018
This thesis describes an arts-based, youth participatory action research study that examines the importance of lived experiences of youth, art applications and community connections. The questions which guided the study included: Can art be a form that connects youth and communities of place?...
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Playing in Public: Situated Play at the Intersection of Software, Cabinet and Space in Japanese Game Centres
DownloadFall 2019
This dissertation examines the phenomenon of play that takes place in Japanese game centres. After reviewing and establishing a history of early amusement centres and video game arcade parlours in Japan and the academic and critical discourses surrounding them, I engage in a close reading of...
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Spring 2020
Across digital and tabletop gaming, the ‘dungeon’ has been a generic setting with enduring popularity for decades. A staple of games of medieval fantasy-themed adventure, the traditional dungeon is a subterranean labyrinth full of monsters, traps, and treasures into which brave or foolish...
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Walking the Bridge: Reading Edmonton's New Walterdale Bridge as a Socially Constructed Space and a Material Place
DownloadFall 2021
In this thesis, I explore how constructed spaces become bound and localized places and how, within the context of Edmonton, Canada, places naturalize the presence of white settler bodies on Indigenous lands, extending the colonial project. I consider the colonial history of my hometown, Mexico...