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- 1Arias Torres, Cristina G
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Results for "departments_tesim:"Humanities Computing""
Since the inception of Google Maps in 2005, there has been plenty of discussion about how this type of mapping technology has changed the way individuals orient themselves and whether or not the use of technology like Google Maps changes the way we see the world. In short, it has. However,...
Over the past few decades, our computing environment has changed dramatically. As computing has become more prevalent in every part of daily life, so has using computers to understand the humanities become more commonplace. Digital Humanities has provided people a unique, broad perspective by...
This study examines the nature of the medium of modern videogames explored through the works of Marshall McLuhan. I use McLuhan’s themes of hot and cold media, retribalization, and technology as a force that extends human perception in order to to analyze and explore the structure and...
Algorithms are increasingly present in our lives and responsible for many aspects of society – but are hidden from inspection. As codified instructions they require design (unless simplistic) and this design emerges from a web of social factors. Web sites and video games contain decision-making...
This thesis explores some of the qualities that make an interactive product enjoyable to use. Four categories of enjoyment attributes are discussed: challenge, curiosity, people & characters, and sensory appeal. These categories are explored through a prototype that was tested in a user study,...
The development of Information and Communication Technologies during the second half of the twentieth century established an accelerated process digitizing cultural objects, transcoding analog information into digital data. As the speed of digital networks increases exponentially and the Internet...
Primarily the conversation surrounding humanities computing has been mainly focused on defining the relationship between humanities computing and conventional humanities, while the relationship humanities computing has to computers, and by extension mathematics, has been mainly ignored. The...
Rich-prospect browsers aid research tasks by providing a meaningful representation of every item in a collection and tools to manipulate the display (Ruecker 2003). A number of rich-prospect browsers have been developed for exploring collections of items that can be represented visually. Several...
Narrative in videogames remains a frequently discussed topic in game studies. In 1997, two books offered differing points of view on the value of videogames as storytelling mediums: Janet Murray’s Hamlet on the Holodek and Espen Aarseth’s Cybertext. In the former, though Murray refers to the...
Popular culture often views video games as a source of mindless entertainment, unfit for profound artistic expression. And yet, with every passing year game narratives become more and more complex, allowing developers to tell deeply personal and poignant stories concerning the most intricate...