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Skip to Search Results- 1Arias Torres, Cristina G
- 1Boyd, Brandon R.
- 1Burden, Michael P
- 1Cappello, Alicia V
- 1Chartier, Ryan E
- 1Cheypesh, Oksana
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Fall 2017
Digital museums need to prioritize the information architecture found in their website design in order to optimize the structure and organization of their collection for users. This study used the usability inspection method, heuristic evaluation, to examine nine select digital museums. The...
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From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive Visualizations
DownloadFall 2016
Interactive visualization is a burgeoning class of cognitive and communicative tools that is challenging to define. Typically, interactive visualizations have been evaluated by the multimodal features they are comprised of, or for the communicative tasks they support, but this contributes little...
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Fall 2013
This thesis explores some of the qualities that make an interactive product enjoyable to use. Four categories of enjoyment attributes are discussed: challenge, curiosity, people & characters, and sensory appeal. These categories are explored through a prototype that was tested in a user study,...
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Fall 2011
By looking at how genres names have evolved over the past two decades and tracing some of the history of literary genres I will make the case for a new way of looking at video games. This framework uses Mikhail Bakhtin’s work in The Dialogic Imagination (1981) to view video games through three...
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Good Participation in Web-based Public Participation Geographic Information System (WPPGIS)
DownloadFall 2018
Development of Public Participation Geographic Information System (PPGIS) was an attempt to bring technology to communities for their decision-making. To overcome the limitations of the traditional public participation and with the huge progress in the web-based technologies, community planners...
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Spring 2018
E-portfolios have been widely used as digital education technologies in western countries. However, there are merely no applications and few academic studies of e-portfolios in China. This research aims to design guidelines of e-portfolios for Canadian and Chinese higher education. To achieve the...
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Fall 2013
In recent years, consumers have embraced a range of portable web-ready devices, and with them, new means of accessing and using the web. Yet, despite consumer adoption of smartphones and tablet computers for personal and work-related activities both within and without the academy, academic...
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Spring 2016
This thesis reviews how in-level wayfinding cues in video games can be harnessed to create immersive and enjoyable game experiences. It conducts an extensive literature review of game level design, and examines how modern games guide players to their destination. Many modern games rely heavily on...
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Information Architecture of CiteLens: A Visualization Tool for Context and Content Analysis of References in Traditional Humanities Monographs
DownloadSpring 2019
This thesis investigates new avenues of conducting context and content citation analysis for long-form publications in traditional humanities, an area of scholarly output which has been, to a large extent, ignored by index-based citation analysis studies. The contributions brought here are...
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Is EHR the Cure? An Examination of the Implementation of an Electronic Health Record in Rural Alberta
DownloadFall 2009
As Canada continues its drive towards a national electronic health record the costs are mounting. With 256 projects underway the question has to be asked: what are the true costs of such an endeavor? Success hinges on cooperation at all levels and adequate funding in place to see it to...