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Skip to Search Results- 4Graduate and Postdoctoral Studies (GPS), Faculty of
- 4Graduate and Postdoctoral Studies (GPS), Faculty of /Theses and Dissertations
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- 3School of Public Health/Presentations (Public Health)
- 1English and Film Studies, Department of
- 1English and Film Studies, Department of/Journal Articles (English and Film Studies)
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09/24/2021
SSHRC IG awarded 2022: Videogames offer tremendous potential for more meaningful interactions with music and sound, but in most cases, the role that sound and music plays is subservient to the story or game world, rather than being a point of exploration in and of itself. What if composers...
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Fall 2018
Videogames often use artificial intelligence to control characters in the game world. In doing so, videogames require one or more agents to navigate from their current location to some desired goal location without collisions. We explore improving algorithm performance in both single and...
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Digital Historicism: Archival Footage, Digital Interface, and Historiographic Effects in Call of Duty: World at War
Download2010
Historical videogames offer the promise of a new relationship between the reader of history and the account of an historical event, potentially transforming the “reader” of history into the active “user” or even “maker” of history. Indeed, the concept of historical videogames suggests that the...
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Let's Play with Trauma: An Autoethnographic Study of Traumatic Experience, Alienation, and Control in Video Games
DownloadSpring 2021
This autoethnographic, interdisciplinary dissertation addresses the question “how have video games helped me to survive and overcome trauma – a kind of trauma that left me feeling alienated - and how might video games help others in the same way?” Written as a dialogue between various personas,...
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Fall 2019
Videogame environments constitute a vast expansion of the built environment, offering new worlds to explore and new spaces for engaging in a range of activities. While often framed by their activities, these virtual spaces are also meaningful for how they communicate values and shape behaviour,...
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Spring 2014
This study examines the nature of the medium of modern videogames explored through the works of Marshall McLuhan. I use McLuhan’s themes of hot and cold media, retribalization, and technology as a force that extends human perception in order to to analyze and explore the structure and...
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Universal Design for the rural walks of life: operationalizing walkability in Bonnyville, Alberta, Canada
Download2017-04-10
Nykiforuk, C. I., Coupland, K., Nieuwendyk, L. M., Ann McGetrick, J.
Many Canadians have low levels of physical activity, including walking. One public health response is to improve opportunities for walking, or walkability, by changing community built environments. While urban walkability research is expanding, it does not readily apply to smaller, rural...