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- 1Archival footage
- 1Built Environment
- 1Call of Duty: World at War
- 1Embodied Cognition
Videogames often use artificial intelligence to control characters in the game world. In doing so, videogames require one or more agents to navigate from their current location to some desired goal location without collisions. We explore improving algorithm performance in both single and...
Digital Historicism: Archival Footage, Digital Interface, and Historiographic Effects in Call of Duty: World at WarDownload
Historical videogames offer the promise of a new relationship between the reader of history and the account of an historical event, potentially transforming the “reader” of history into the active “user” or even “maker” of history. Indeed, the concept of historical videogames suggests that the...
Videogame environments constitute a vast expansion of the built environment, offering new worlds to explore and new spaces for engaging in a range of activities. While often framed by their activities, these virtual spaces are also meaningful for how they communicate values and shape behaviour,...
This study examines the nature of the medium of modern videogames explored through the works of Marshall McLuhan. I use McLuhan’s themes of hot and cold media, retribalization, and technology as a force that extends human perception in order to to analyze and explore the structure and...