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Vadim Bulitko, Sean Caulfield, Astrid Ensslin, Daniel Evans, Gillian Harvey, Scott Smallwood, Daniel Laforest, Brad Necyk, Marilène Oliver, Aidan Rowe, Isabelle Van Grimde, Jonathan Garfinkel, Tess Heinricks, Marilene Oliver, Blaine Campbell
DYSCORPIA: Future Intersections of the Body and Technology was a two-year interdisciplinary research project that brought together scholars from art and design, music, digital and medical humanities, radiology, computer science and contemporary dance in order to question what it means not to know...
Education has been significantly affected by the emergence of new technologies. Appropriate implementation of technology in education can facilitate teaching and learning, increase student engagement and participation, and elevate student achievement. A major practice of technology integration in...
Ten emerging adults were interviewed about their experiences of console-based video games in their domestic context. Emerging adults were chosen because they constitute the first generation of video game natives, the first generation to grow up with video games as a ubiquitous piece of Everyday...
Participants in an interprofessional educational seminar between student SLPs and education students were surveyed. The seminar incorporated video, online learner-led activities, traditional facilitator-led learning and completion of a case study. eClass site provided students access to...
SSHRC Awarded CG 2015: Exhibiting Sound brings together social sciences and humanities researchers to learn from each other about the ways in which mediated sound can be presented in a social space---real or virtual---for educational or aesthetic experience. Through public engagement with wider...
SSHRC Awarded IG 2018: This project addresses a hidden bias of mainstream teaching and learning, wherein Indigenous and locally-held knowledge is often positioned as the oral teachings of the past, in contrast to the contemporary character of digital literacy. The three-year project takes a...