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- 5Serious Games
- 2Augmented Reality
- 1Collaborative Learning
- 1Continuing Healthcare Education
- 3Rockwell, Geoffrey
- 2Gouglas, Sean
- 2Lucky, Shannon
- 1Blimke, Simeon
- 1Boechler, Patricia
- 1Chu, Man-Wai
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion USD and about seventy-two percent of American households play videogames. It is unsurprising, then, that commercial and educational developers and/or researchers have sought to capitalise on...
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game, and a assessment of the playability of the game. We conclude...
Disabling events such as stroke affect millions of people worldwide, causing a need for efficient and functional rehabilitation therapies in order for patients to regain motor function for reintegration back into their normal lives. Rehabilitation regimes often involve performing exercises that...
Each year, 10-20% of newborns (about 13-26 million babies) worldwide will need help to breathe at birth. Helping babies breathe is the cornerstone of neonatal resuscitation. Healthcare providers (HCPs) must perform many tasks quickly and correctly to help babies breathe and prevent irreversible...
This dialogue was performed by Dr. Geoffrey Rockwell and Dr. Kevin Kee as a plenary presentation to the 2009 Interacting with Immersive Worlds Conference at Brock University in St. Catharines, Canada. Kevin introduced Geoffrey as a keynote speaker prepared to present on serious games. Instead of...