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Physical education (PE) spaces can marginalize students, particularly low-skilled or female students, and reinforce gender stereotypes. While there has been a recent movement toward teaching games for understanding (TGFU) and physical literacy development in PE, there are still many physical...
Recently, a new wave of gaming known as active gaming or exergaming has shown it can be an educationally functional and enjoyable method of learning within areas of the curriculum which highlight dance or other individual activities. This study aimed to better understand the impact dance and...