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- 3Cutumisu, M.
- 2Schwartz, D. L.
- 1 Larsen, Denise
- 1Blair, Kristen Pilner
- 1Chin, Doris B.
- 1Cutumisu, Maria
Choosing Negative Feedback Improves Learning for Students of All Ages: A Game-based Assessment of Seeking Negative Feedback and RevisingDownload
This research examines the effect of age on students’ choices to seek negative feedback and to revise, as well as on students’ learning based on these choices. We designed Posterlet, an assessment game that measures the choices to seek negative feedback and to revise. In this study, 764 students...
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design...
Hope has been described as the ability to envision a future in which one wishes to participate. A burgeoning body of research consistently points to the vital role hope plays in learning and successful change. Employing narrative inquiry (Clandinin and Connelly, 2000), in this paper, we explore...
Students’ learning choices, such as seeking critical feedback or revising their work, provide insights into the learning processes that unfold when students learn on their own. This research aims to characterize high-school students who choose to seek critical feedback and to revise posters in a...
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...