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Developing a Psychological Model of Learning in 3D Virtual Environments: Guiding Principles for EducatorsDownload
Insight Grant awarded 2016: Worldwide, approx. 683 million young people between the ages of 10 and 25 are registered virtual worlds. Virtual environments have the potential to provide instruction encompassing the attributes that educational research has determined increase student motivation: ...
Virtual environments are inherently social spaces where user productivity and collaborative learning can take place. However, the majority of existing studies to date investigate common behaviours such as multi-tasking within traditional face-to-face learning environments. As part of a thesis...
Teaching portfolios have been used by faculty in postsecondary institutions for summative and formative evaluations since the early 1980s (Knapper, 1995). Despite their proliferation, there remains much to be learned about the use of teaching portfolios and whether they are perceived as being...