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Skip to Search Results- 1Geoffrey Rockwell, Philosophy
- 1Gouglas, Sean (History & Classics)
- 1Major, Paul (Dentistry)
- 1Markula-Denison, Pirkko (Physical Education and Recreation) and Denison, James (Physical Education and Recreation)
- 1Ruecker, Stan (English & Film Studies)
- 1Smallwood, Scott (Assistant Professor of Music and Director of Humanities Computing)
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Fall 2013
This thesis explores some of the qualities that make an interactive product enjoyable to use. Four categories of enjoyment attributes are discussed: challenge, curiosity, people & characters, and sensory appeal. These categories are explored through a prototype that was tested in a user study,...
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How can Canadian graduate orthodontic programs better prepare their newly graduated orthodontists for the business challenges of orthodontic practice: An exploratory survey of Canadian orthodontists
DownloadFall 2010
An anonymous online survey of Canadian orthodontists was used to evaluate orthodontic practice management related background, training, needs and practices. Program directors of Canadian graduate orthodontic programs were contacted for details regarding their program’s educational opportunities...
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Fall 2009
While many Internet services and products are free to use, in most cases, they are not completely free. Someone, either the user or a third party, is paying for them either directly or indirectly. By examining the business models of three successful Internet-based companies, this thesis...
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The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games
DownloadSpring 2010
Massively Multiplayer Online Role Playing Games (MMORPGs) are complex and interesting objects of study. They are quite popular among both casual and connoisseur gamers, and they are often played continuously over many years. Despite a reasonable amount of existing research on MMORPGs, no clear...
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What can Foucault tell us about Fun in Sport? A Foucauldian Critical Examination of the Discursive Production and Deployment of Fun within Varsity Coaching Contexts
DownloadFall 2014
Fun is a concept of growing importance in sport and in sport coaching research (e.g., Bigelow et al. 2001; Mastrich, 2002; Small, 2002; Smoll et al., 1988; Thompson, 1997; 2003). Fun, and especially fun in sport, is generally understood not only as being unproblematic but also as being inherently...