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Skip to Search Results- 1Abdullah
- 1Bhatt, Varun S.
- 1Churchill, David G
- 1Erickson, Graham KS
- 1Furtak, Timothy M
- 1Long, Jeffrey Richard
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Fall 2016
Real-time strategy (RTS) video games are known for being one of the most complex and strategic games for humans to play. With a unique combination of strategic thinking and dexterous mouse movements, RTS games make for a very intense and exciting game-play experience. In recent years the games AI...
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Fall 2011
In this dissertation we discuss problems of search, inference and opponent modelling in imperfect information games in the context of creating a computer player for the popular german card game skat. In so doing, we demonstrate three major contributions to the field of artificial intelligence...
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Fall 2021
Traffic congestion is a severe problem in many cities. One way to reduce it is by optimizing traffic signal timings. Experts spend a lot of time analyzing traffic patterns to produce good handcrafted timing schedules. However, these timing schedules can be less responsive when there is a sudden...
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Spring 2020
Single-agent optimization tasks, also referred to as single-player games, include any domain with an agent whose goal is to maximize an objective function(s), without interference from any other agents. Such tasks have been studied for decades. For example, in 2006, NASA automated the design of...
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Fall 2014
Designing competitive Artificial Intelligence (AI) systems for Real-Time Strategy (RTS) games often requires a large amount of expert knowledge (resulting in hard-coded rules for the AI system to follow). However, aspects of an RTS agent can be learned from human replay data. In this thesis, we...
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Spring 2019
Current state-of-the-art algorithms for trick-taking card games use a process called determinization. Determinization is a technique that allows the application of perfect information state evaluation algorithms to imperfect information games. It involves a two-step process in which a perfect...
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Fall 2020
Communication is essential for coordination among humans and animals. Therefore, with the introduction of intelligent agents into the world, agent-to-agent and agent-to-human communication become necessary. Ideally, these agents should be trained in an incremental and decentralized manner. In...
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Fall 2017
Modern board, card, and video games are challenging domains for AI research due to their complex game mechanics and large state and action spaces. For instance, in Hearthstone — a popular collectible card (CC) (video) game developed by Blizzard Entertainment — two players first construct their...
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Spring 2011
With the rise of services like Steam and Xbox Live, multiplayer support has become essential to the success of many commercial video games. Explicit, server-client synchronisation models are bandwidth intensive and error prone to implement, while implicit, peer-to-peer synchronisation models are...