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Skip to Search Results- 1Brammadesam Manavalan, Yathirajan
- 1Hladky, Stephen Michael
- 1Huntley, Daniel A
- 1Lee, Gregory M. K.
- 1Lu, Jieshan
- 1Mariusdottir, Thorey M
- 4Artificial Intelligence
- 3Video Games
- 2Deep learning
- 2Machine Learning
- 1Artificial intelligence
- 1Automated Storytelling
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Solving Witness-type Triangle Puzzles Faster with an Automatically Learned Human-Explainable Predicate
DownloadFall 2023
The Witness is a game with difficult combinatorial puzzles that are challenging for both human players and artificial intelligence based solvers. Indeed, the number of candidate solution paths to the largest puzzle considered in this thesis is on the order of 10^(15) and search-based solvers can...
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Spring 2020
Several Artificial Intelligence (AI) techniques such as machine learning, evolutionary computing, and Artificial Life (A-life) have been increasingly used to generate emergence of novel behaviours in multi-agent simulations (e.g., commercial games). However, automatically detecting emergent...
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Fall 2019
Emergent communication is a framework for machine language acquisition that has recently been utilized to train deep neural networks to develop shared languages from scratch and use these languages to communicate and cooperate. Previous work on emergent communication has utilized gradient-based...
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A Framework for Synthesis of Musical Training Examples for Polyphonic Instrument Recognition
DownloadFall 2018
Music information retrieval (MIR), an interdisciplinary field involving the classifying or detection of structure in music, is essential for processing, indexing, querying and making recommendations from the vast amount of musical data available on the web and in audio library collections. Deep...
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Fall 2015
Brammadesam Manavalan, Yathirajan
Displaying believable emotional reactions in virtual characters is required in applications ranging from virtual-reality trainers to video games. Manual scripting is the most frequently used method and enables an arbitrarily high fidelity of the emotions displayed. However, scripting is labor...
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Spring 2015
Computer-based interactive environments present a compelling platform for research in Artificial Intelligence. Using games as its domains, this work has traditionally focused on building AI agents that can play games well (e.g., Checkers, Go, or StarCraft). In more recent years, a parallel line...
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Fall 2015
Artificial Intelligence (AI) techniques have been widely used in video games to control non-playable characters. More recently, AI has been applied to automated story generation with the objective of managing the player’s experience in an interactive narrative. Such AI experience managers can...
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Fall 2015
Flow is a psychological state that provides a person with enjoyment when their skills and the challenges of their activity match. Thus flow encourages people to persist at and return to just manageable challenges; thereby fostering the growth of skills over time. It seems natural to assume that...
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Fall 2013
Interactive Storytelling (IS) acknowledges that people want to be participants in the unfolding of a story plot. Given the complex nature of IS, Artificial Intelligence (AI) methods can be called upon to improve and enhance interactive stories in video games. In the past decade, a number of...
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Spring 2012
Recent real-time heuristic search algorithms have demonstrated outstanding performance in video game pathfinding. However, their applications have been thus far limited to that domain. We proceed with the aim of facilitating wider applications of real-time search by fostering a greater...