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Skip to Search Results- 1Artym, Corbett Raymond Walter
- 1Bard, Nolan DC
- 1Bouchard, Matthew
- 1Boyd, Brandon R.
- 1Budac, Robert
- 1Burden, Michael P
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The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games
DownloadSpring 2010
Massively Multiplayer Online Role Playing Games (MMORPGs) are complex and interesting objects of study. They are quite popular among both casual and connoisseur gamers, and they are often played continuously over many years. Despite a reasonable amount of existing research on MMORPGs, no clear...
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Fall 2017
Popular culture often views video games as a source of mindless entertainment, unfit for profound artistic expression. And yet, with every passing year game narratives become more and more complex, allowing developers to tell deeply personal and poignant stories concerning the most intricate...
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Fall 2012
Algorithms are increasingly present in our lives and responsible for many aspects of society – but are hidden from inspection. As codified instructions they require design (unless simplistic) and this design emerges from a web of social factors. Web sites and video games contain decision-making...
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Bypassing, Skipping, and Pivoting: A Behavioral Microanalysis during an Information-Based Task in Spatially-Diverse Virtual Environments
DownloadSpring 2018
Educators are looking at technology voluntarily used by students outside the classroom as a way to better engage students inside the classroom. This study examined post-secondary studentsâ behavior during an information-based task in spatially-diverse virtual environments. Cluster analysis...
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Fall 2021
Violence is commonplace in video games, making the practice of engaging in pacifist runs — the completion of violent video games using minimal amounts of violence, or avoiding it all together — a fascinating object of study. In real life, the practice of pacifism is about opposing violence due to...
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Fall 2013
This thesis explores some of the qualities that make an interactive product enjoyable to use. Four categories of enjoyment attributes are discussed: challenge, curiosity, people & characters, and sensory appeal. These categories are explored through a prototype that was tested in a user study,...
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Spring 2023
The gaming industry has experienced a sharp growth in recent years, surpassing other popular entertainment segments, such as the film industry. With the ever-increasing scale of the gaming industry and the fact that players are extremely difficult to satisfy, it has become extremely challenging...
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Spring 2021
The purpose of this dissertation was to examine how exercise bloggers represent themselves and exercise information online, how young adult women perceive the believability of an exercise blog message, and whether believability predicted exercise-related intentions, and finally, to explore which...
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Methods and Implementations of Historically Accurate Game Design for First Person Shooter Video Games
DownloadFall 2017
Video games have become a common and often consumed medium to portray and to learn about history. Building on the work done by historians to understand historical accuracy on film, I design and built a first person shooter (FPS) video game that could be considered historically accurate by the...
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Spring 2016
Ideal agent behaviour in multiagent environments depends on the behaviour of other agents. Consequently, acting to maximize utility is challenging since an agent must gather and exploit knowledge about how the other (potentially adaptive) agents behave. In this thesis, we investigate how an...