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Unmasking Global Education Industries and Their Capital Accumulation Strategies: On Materiality and Discourse
DownloadSpring 2021
The notion of education as being part of the “commons,” as a societal or public good, is slowly giving way to pressures of marketization, privatization, and commodification—and thus, re-imagined, reconfigured, and re-appropriated as an object of trade, increasingly for sale, based on individual...
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Fall 2020
Online video games and their affinity spaces and subspaces are defined as virtual locations where groups of people gather to share common interests, and a place where learning happens (Gee, 2003). Recent studies have demonstrated the impact that affinity spaces and video games have on the...