Search
Skip to Search Results- 10Computer games
- 4Scripting language
- 3Generative pattern
- 3Non-player character
- 3Video games
- 2Ambient behavior
- 4Schaeffer, Jonathan
- 4Szafron, Duane
- 3Carbonaro, Mike
- 3Cutumisu, Maria
- 3McNaughton, Matthew
- 3Onuczko, Curtis
- 7Graduate and Postdoctoral Studies (GPS), Faculty of
- 7Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 3Educational Psychology, Department of
- 3Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 2Computing Science, Department of
- 1Alberta Centre for Active Living
-
2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...
-
2004
Cutumisu, M., McNaughton, M., Parker, D., Schaeffer, Jonathan, Redford, J., Szafron, Duane
Technical report TR04-05. Recently, some researchers have argued that generative design patterns (GDPs) can leverage the obvious design re-use that characterizes traditional design patterns into code re-use. This paper provides additional evidence that GDPs are both useful and productive. ...
-
2021
Viggiato, M., Lin, D., Hindle, Abram, Bezemer, C.P.
Sentiment analysis is a popular technique to identify the sentiment of a piece of text. Several different domains have been targeted by sentiment analysis research, such as Twitter, movie reviews, and mobile app reviews. Although several techniques have been proposed, the performance of current...