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Skip to Search Results- 3Bowling, Michael
- 3Schaeffer, Jonathan
- 3Zinkevich, Martin
- 2Billings, Darse
- 2Johanson, Michael
- 2Lanctot, Marc
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2012
Lanctot, Marc, Gibson, Richard, Burch, Neil, Szafron, Duane
In large extensive form games with imperfect information, Counterfactual Regret Minimization (CFR) is a popular, iterative algorithm for computing approximate Nash equilibria. While the base algorithm performs a full tree traversal on each iteration, Monte Carlo CFR (MCCFR) reduces the per...
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2004
Cutumisu, M., McNaughton, M., Parker, D., Schaeffer, Jonathan, Redford, J., Szafron, Duane
Technical report TR04-05. Recently, some researchers have argued that generative design patterns (GDPs) can leverage the obvious design re-use that characterizes traditional design patterns into code re-use. This paper provides additional evidence that GDPs are both useful and productive. ...
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2013
Fuegito is an educational software package for learning about programming two player games. The package provides a simple, yet flexible and extensible framework which allows students to study the core search algorithms of computer game-playing, and extend them easily in projects. The current...
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2006
Technical report TR06-07. The development of the Ignorant Value Assessment Tool (DIVAT) for two-player Limit Texas Hold'em is discussed in detail. The tool is then applied to several poker matches to obtain a statistically unbiased reduced-variance analysis of skill differences. Please note:...
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2009
Bowling, Michael, Zinkevich, Martin, Waugh, Kevin, Lanctot, Marc
Technical report TR09-15. Sequential decision-making with multiple agents and imperfect information is commonly modeled as an extensive game. One efficient method for computing Nash equilibria in large, zero-sum, imperfect information games is counterfactual regret minimization (CFR). In the...
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1993
Lake, Robert, Schaeffer, Jonathan, Lu, Paul
Technical report TR93-13. Chess endgame databases, while of important theoretical interest, have yet to make a significant impact in tournament chess. In the game of checkers, however, endgame databases have played a pivotal role in the success of our World Championship challenger program...
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Fuego-GB Prototype at the Human machine competition in Barcelona 2010: a Tournament Report and Analysis
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Technical report TR10-08. A Human vs Computer Go competition took place in Barcelona, Spain on July 20, 2010. This report provides a report and some analysis of the games played by FUEGO-GB PROTOTYPE in this event. The program played well in its 9 x 9 games with White, winning against...
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2007
Bowling, Michael, Johanson, Michael, Zinkevich, Martin, Piccione, Carmelo
Technical report TR07-14. Extensive games are a powerful model of multiagent decision-making scenarios with incomplete information. Finding a Nash equilibrium for very large instances of these games has received a great deal of recent attention. In this paper, we describe a new technique for...