SearchSkip to Search Results
An agent in an adversarial, imperfect information environment must sometimes decide whether or not to take an action and, if they take the action, must choose a parameter value associated with that action. Examples include choosing to buy or sell some amount of resources or choosing whether or...
Games have been used as a testbed for artificial intelligence research since the earliest conceptions of computing itself. The twin goals of defeating human professional players at games, and of solving games outright by creating an optimal computer agent, have helped to drive practical ...