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Skip to Search Results- 31Graduate and Postdoctoral Studies (GPS), Faculty of
- 31Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
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2017-04-20
Ireland, Kaitlyn, Palfy, Kylie, McFeetors, Janelle
LEARNING THROUGH GAMES Students can develop a meaningful understanding of mathematical ideas through games before they move toward abstractions (Dienes, 1971). Ernest (1986) identified three educational uses of games: gain skill-based fluency, develop conceptual understanding, and refine problem...
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Spring 2017
Background: Hedonic subjective well-being (SWB) is now widely regarded as an important indicator of social progress and a goal of public policy. Research on SWB or ‘the science of happiness’ in high-income countries has proliferated, including studies examining the correlates, effects, and...
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Fall 2016
This research is a doing of mapping/s through multi-sited case study research—Canada’s Sports Hall of Fame (CSHF) in Calgary, Canada (pilot study), the Canadian War Museum (CWM) in Ottawa, Canada (case study one), and the Canadian Museum for Human Rights (CMHR) in Winnipeg, Canada (case study...
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Employer attitudes and the employment of people with disabilities: an exploratory study using the Ambivalence Amplification Theory
DownloadSpring 2010
Labor force statistics and other evidence have demonstrated that people with disabilities are under-represented in the work place in Canada and abroad. While an assortment of factors likely contributes to this disparity, the attitudes of employers towards hiring people with disabilities are often...
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2014
Shankar, Janki, Zulla, Rosslyn, Sears, Alexander, Lai, Daniel, Warren, Sharon, Tan, Shawn, Liu, Lili, Nicholas, David, Couture, Jennifer
Many individuals with mental illness want to return to work and stay in employment. Yet, there is little research that has examined the perspectives of employers on hiring and accommodating these workers and the kinds of supports employers need to facilitate their reintegration into the...
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2018-03-15
SSHRC PEG Awarded 2018: Two in-depth case studies will evaluate use of Lego Mindstorm robots and teaching materials developed specifically for these as math aids, by students with hand-based disabilities, their teachers, and Assistive Technology team. Quantitative data collected will include 1)...
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Everyone's just like, they're fine, and when in reality, are we? Stories about recess from children experiencing disability
DownloadFall 2020
Recess can be a valuable and significant experience in children’s lives that provides opportunities for outdoor free play and engagement with peers; however children experiencing disability often withdraw or are excluded during recess. The recess context has received little attention from an...
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Spring 2016
Disability simulations are experiential learning activities that have been used to simulate the functional and cultural experiences associated with disability. Despite their widespread use in post-secondary settings (e.g., physical education, recreation, medicine, and nursing), there is...