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- 13Graduate Studies and Research, Faculty of
- 13Graduate Studies and Research, Faculty of/Theses and Dissertations
- 5Educational Psychology, Department of
- 5Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 4Grant Assist Program (Social Sciences / Humanities)
- 4Grant Assist Program (Social Sciences / Humanities)/Successful Grants Library (SSHRC)
The use of simulation is becoming increasingly important in the education of practitioners whose field of work contains a low tolerance for error. In aerospace, aviation, medicine, paramedicine, and the military, simulations are expected to provide working practitioners with “on demand”...
Virtual environments are inherently social spaces where user productivity and collaborative learning can take place. However, the majority of existing studies to date investigate common behaviours such as multi-tasking within traditional face-to-face learning environments. As part of a thesis...
Non-Player Character (NPC) behaviors in today’s computer games are mostly generated from manually written scripts. The high cost of manually creating complex behaviors for each NPC to exhibit intelligence in response to every situation in the game results in NPCs with repetitive and artificial...
Gradient-TD methods are a new family of learning algorithms that are stable and convergent under a wider range of conditions than previous reinforcement learning algorithms. In particular, gradient-TD algorithms enable off-policy problems---problems where the distribution of the data is different...
Walking adaptation, training and assessment in young children and individuals with incomplete spinal cord injuryDownload
This thesis includes four projects that examine motor learning and assess novel approaches for the training and evaluation of walking. In Project 1 we study motor adaptation in children aged 8-36 months using a split-belt treadmill. Split-belt walking, in which one leg moves faster than the...
Faculty in Canadian undergraduate nursing programs have come to rely on preceptorship as the primary model for teaching and learning during the final clinical course. A focused ethnography was completed in order to examine undergraduate nursing students’ experience of rural hospital preceptorship...
The thesis consists of two papers exploring the area of digital game construction in pre-service teacher education. The first paper details the analysis of 166 pre-service teachers’ experiences constructing a digital game in the Scratch development environment (MIT, 2009). Pre-service teachers...
Teaching portfolios have been used by faculty in postsecondary institutions for summative and formative evaluations since the early 1980s (Knapper, 1995). Despite their proliferation, there remains much to be learned about the use of teaching portfolios and whether they are perceived as being...
Posterlet: A Game-Based Assessment of Children’s Choices to Seek Feedback and to Revise
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...