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- 44Educational Psychology, Department of
- 22Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 13Educational Psychology, Department of/Capping Projects (Teaching English as a Second Language)
- 7Educational Psychology, Department of/Presentations (Educational Psychology)
- 1Educational Psychology, Department of/Book Chapter (Educational Psychology)
- 1Educational Psychology, Department of/Capping Projects (Counselling Psychology)
- 9Cutumisu, M.
- 6Cutumisu, Maria
- 5Carbonaro, Mike
- 5Schaeffer, Jonathan
- 5Szafron, Duane
- 4Onuczko, Curtis
- 9English as a second language
- 5English-language instruction
- 3Adult instruction
- 3Generative pattern
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort...
This meta-analysis examined 36 studies comparing autism spectrum disorder (ASD) and control groups in reading comprehension. Three moderators (semantic knowledge, decoding skill, PIQ) and two text types (high vs. low social knowledge) were examined as predictors of reading comprehension in ASD....
In computer-based tutoring systems, it is important to assess students’ mastery of different skills and provide remediation. In this study, we propose a novel neural network approach to estimate students’ skill mastery patterns. We conducted a simulation to evaluate the proposed neural network...
This study explores the relationship between accent, identity, and sense of belonging for adult ESL immigrants to Canada. Forty-two adult immigrant ESL students at a post-secondary institution in western Canada participated in a survey about their attitudes towards their accents, the value they...
In this study, 16 English as a second language (ESL) pronunciation textbooks were examined. Accompanying audio CDs were excluded from the research. Twelve texts were beginner through advanced-level student books and four were teachers’ manuals. All of the textbooks were published after 2004. The...
Choosing Negative Feedback Improves Learning for Students of All Ages: A Game-based Assessment of Seeking Negative Feedback and RevisingDownload
This research examines the effect of age on students’ choices to seek negative feedback and to revise, as well as on students’ learning based on these choices. We designed Posterlet, an assessment game that measures the choices to seek negative feedback and to revise. In this study, 764 students...
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design...
Comparing the Performance of Data Mining Methods in Classifying Successful Students with Scientific Literacy in PISA 2015Download
This study aims to classify successful and unsuccessful students in PISA (2015) scientific literacy using the indices and student questionnaire items in the PISA 2015 database. The sample of the study consists of 5895 Turkish students who participated in PISA 2015. In data analysis, Multilayer...
Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In this paper, we discuss our experience with using a computer game construction environment as a vehicle to encourage female...
The purpose of this Master’s project was to conduct a thorough literature review on adoption, with a specific focus on research conducted on adoptees. This review highlights adoptee experiences, including both psychological concerns and resiliency, and provides evidence that this group has been...