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- 9Cutumisu, M.
- 6Cutumisu, Maria
- 5Carbonaro, Mike
- 5Schaeffer, Jonathan
- 5Szafron, Duane
- 4Onuczko, Curtis
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort...
Java has multiple inheritance of interfaces, but only single inheritance of code via classes. This situation results in duplicated code in Java library classes and application code. We describe a generalization to the Java language syntax and the Java Virtual Machine (JVM) to support multiple...
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...
Qualitative interviewing using Interpersonal Process Recall: Investigating internal experiences during professional-client conversationsDownload
Interpersonal process recall (IPR) interviewing uses video-assisted recall to access conscious yet unspoken experiences in professional caregiving interactions. Although IPR has been employed across the helping professions, little has been written about effectively conducting IPR interviews....
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than...
Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In this paper, we discuss our experience with using a computer game construction environment as a vehicle to encourage female...
This research compared the written compositions of 16 adults with high-functioning autism spectrum disorders and 16 neurotypical control participants, and examined the influence of theory of mind on their writing. Participants ranging in age from 17 years to 42 years, matched on Vocabulary...
Habits of mind and the split-mind effect: When computer-assisted qualitative data anlsyis software is used in phenomenological researchDownload
When Marshall McLUHAN famously stated \"the medium is the message,\" he was echoing Martin HEIDEGGER's assertion that through our use of technology we can become functions of it. Therefore, how does adopting computer-assisted qualitative data analysis software affect our research activities and,...