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  • http://hdl.handle.net/10402/era.25362
  • The fAARS Platform, For Augmented Alternate Reality Services and Games
  • Gutierrez, Lucio, Al
  • English
  • augmented reality
    virtual worlds
    ubiquitous computing
    context-aware computing
    alternate reality
    mobile games
  • Jan 31, 2012 1:53 PM
  • Thesis
  • English
  • Adobe PDF
  • 37063410 bytes
  • Today, with gaming technology advancing by leaps-and-bounds, we are witnessing the proliferation of games for entertainment and education. Users can easily record their real-world experiences, through affordable smart phones, equipped with accelerometers, GPS receivers, compasses, and cameras. Commodity virtual worlds enable users to socialize, in realistic environments where they simulate real-world activities, or in imaginary worlds where they can play fantasy games. Finally, augmented reality browsers enable users to ‘annotate’ the real world with digital content through their mobile-devices displays. This synergy of technological advances and perceived service opportunities make the design and implementation of Mobile Augmented Alternate Reality Games (MAARGs) a compelling research problem. In this thesis, we present fAARS, an innovative platform that fully exploits these technologies to support the design, development and deployment of a variety of mobile games, including two systematically evaluated games in collaboration with the Psychology Department and the Faculty of Medicine.
  • Master's
  • Master of Science
  • Department of Computing Science
  • Spring 2012
  • Stroulia, Eleni (Computing Science)
    Nikolaidis, Ioanis (Computing Science)
  • Rockwell, Geoffrey (Philosophy)
    Hindle, Abram (Computing Science)