Game: Mirrim Team: Bijeg games Members: William Wong (Programming) Yahya Kisana (Audio, Producer) Victoria Lee (Art) Mohammed Azad (Writing) Chris Dodic (Programming, Lead Designer) Zeyu Tian (Programming) Course: CMPUT250 Winter 2020 Instructions: Setup: - Unzip the zipped game folder - Run 'Game.exe' in the unzipped folder to start the game Controls: Mouse: Movement: Click-to-move Action Button: Left-mouse (on locations) Keyboard: Movement: Arrow keys (corresponding with direction) Action Button: Spacebar or Enter Mechanics: Laser Generator: Action Button to turn on Manipulate the obstacles to reach the receiver. Some laser generators have different colours which need to be matched with corresponding receivers Mirrors: NOTE: mirrors may be double-sided - these are denoted with ‘pearlescent’ mirrors Reflects lasers at 90 degrees (reflective side only) Rotatable: Action button to rotate clockwise Fixed: No movement allowed Railed: Action Button to mush mirror 1 space away from the player Movement along the indicated zones (pathways that confine the mirrors) Receiver: The target of the laser/mirror puzzles. Reaching the receiver with the a (matching) laser will activate it (colour indicator changes) Activating a receiver will allow progression Some receivers require multiple lasers to activate - this is indicated by the colours shown on the receiver Filter Blocks: These coloured blocks allow passage of lasers with matching colour and block non-matching coloured laser beams Memory Fragments: Appear after completing puzzles, appear as glowing 'chips' Play a cutscene for the player when collected Re-playable from the menu (select item -> memories) => Select memory to replay the cutscene Additional Information: - The portals leading to a puzzle room initialise the plugin, if the game is saved in a puzzle room, and resumed later, the initialisation is lost and the game crashes. - If a laser is behaving oddly, stepping in its path and then stepping out of its way will refresh it