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Permanent link (DOI): https://doi.org/10.7939/R3GX0H

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Forest in the City Open Access

Descriptions

Other title
Subject/Keyword
city
squirrel
acoustic ecology
electronics
sound mass
river valley
seasons
aleatory
forest
Edmonton
laptop performer
MSP
string orchestra
Max
Type of item
Thesis
Degree grantor
University of Alberta
Author or creator
Heney, Trifon
Supervisor and department
Hannesson, Mark (Music)
Examining committee member and department
Gramit, David (Music)
Hannesson, Mark (Music)
Smallwood, Scott (Music)
Boon, Rolf (Music, University of Lethbridge)
Schroeder, Angela (Music)
Department
Department of Music
Specialization

Date accepted
2014-04-02T14:54:44Z
Graduation date
2014-06
Degree
Doctor of Music
Degree level
Doctoral
Abstract
Forest in the City is a soundscape composition for string orchestra (5/4/3/2/2), divided into two concentric circles consisting of inner and outer groups, and electronics. Spatialization of string orchestra, loudspeakers, and audience is a major focus of Forest in the City, as essential as dynamics and orchestration. The electronics are controlled by a laptop performer via software created in Max 5, a real-time graphical object programming environment for music, that allows the computer to function as a musical instrument under the guidance of the conductor. The first chapter deals with the overview of acoustic ecology and soundscape, and how Forest in the City is situated within the rubric of soundscape composition. I also discuss the importance of the aurage, or sound-image, as the psychological imprint of a soundscape on the listener and its role in Forest in the City. The second chapter covers methodology, from the initial field recordings, to the sound documents, to the choice of final soundscapes to be used in Forest in the City. The entire process is a condensing of twenty-four hours of continuous soundscape material traversing the entire length of the Edmonton River Valley from the northeast to the southwest down to twenty-five representative samples of the Valley. The third chapter is about the electronic Max 5 software that is responsible for the performance and spatialization of the River Valley samples to recreate the soundscape from both a physiological and psychological standpoint. The background textures (what R. Murray Schafer would call keynote sounds) form each individual section; within these are context-dependent foreground sounds sorted into pinpoint sounds, sounds that stay in one place, and panpoint sounds, sounds that can be freely panned over the course of their duration. The fourth chapter covers the form, vocabulary, and analysis of Forest in the City. The piece’s form is based around the recurrence of sounds over the course of the journey through the River Valley; in particular, there is a storm drain at both ends of the valley and in the centre of Capilano Park, forming a rondo framework. Each of the five sections is assigned a season and a time of day as well, further distinguishing its identity. The overall texture of the piece consists of sustained tones, repeated aleatory cells, and isolated events, much in the manner one would experience a typical soundscape.
Language
English
DOI
doi:10.7939/R3GX0H
Rights
Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of this thesis and to lend or sell such copies for private, scholarly or scientific research purposes only. Where the thesis is converted to, or otherwise made available in digital form, the University of Alberta will advise potential users of the thesis of these terms. The author reserves all other publication and other rights in association with the copyright in the thesis and, except as herein before provided, neither the thesis nor any substantial portion thereof may be printed or otherwise reproduced in any material form whatsoever without the author's prior written permission.
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File title: Heney_Trifon_A_201406_DMus_ForestInTheCity
File author: Trifon Heney
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