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Genre Evolution in Video Games and a Framework for Analysis

  • Author / Creator
    Henry, Calen
  • By looking at how genres names have evolved over the past two decades and tracing some of the history of literary genres I will make the case for a new way of looking at video games. This framework uses Mikhail Bakhtin’s work in The Dialogic Imagination (1981) to view video games through three different, but related lenses, Media History, Chronotope and Player/Game Interaction. Media History refers to the way earlier games and media works influence and are integrated into a video game. Chronotope refers to the specific time/space relationship present in a game and player/game interaction is the way in which a player interacts with a game to play it. These three facets create a framework that allows a relatively complete way to discuss games without relying on, but allowing for discussion of genres.

  • Subjects / Keywords
  • Graduation date
    Fall 2011
  • Type of Item
    Thesis
  • Degree
    Master of Arts
  • DOI
    https://doi.org/10.7939/R3WW7J
  • License
    This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.
  • Language
    English
  • Institution
    University of Alberta
  • Degree level
    Master's
  • Department
  • Supervisor / co-supervisor and their department(s)
  • Examining committee members and their departments
    • Gouglas, Sean (History & Classics)
    • Quamen, Harvey (English & Film Studies)