Stepping into the Subjunctive World of the Fiction in Game, Film, and Novel

  • Author(s) / Creator(s)
  • The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their responses reveals that the role of the subjunctive in their developing awareness of the story is an element that crosses media boundaries and allows forms of cross-media comparison.

  • Date created
    2008
  • Subjects / Keywords
  • Type of Item
    Article (Published)
  • DOI
    https://doi.org/10.7939/R3VQ2SQ2H
  • License
    © 2008 M. Mackey. This version of this article is open access and can be downloaded and shared. The original author(s) and source must be cited.
  • Language
  • Citation for previous publication
    • Mackey, M., (2008). Stepping into the Subjunctive World of the Fiction in Game, Film, and Novel. Loading…Journal of the Canadian Game Studies Association, 1(3), 1-22.
  • Link to related item
    http://journals.sfu.ca/loading/index.php/loading/article/view/46