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Permanent link (DOI): https://doi.org/10.7939/R3F18SV00

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A demonstration of generating scripting code for computer role-playing games – ScriptEase Open Access

Descriptions

Author or creator
McNaughton, M.
Cutumisu, M.
Szafron, D.
Schaeffer, J.
Redford, J.
Parker, D.
Additional contributors
Subject/Keyword
Generative design patterns
Game scripting
Automatic code generation
Scripting code generation
Game design
ScriptEase
Game objects
Non-player characters
Computer role-playing games
Type of item
Conference/workshop Presentation
Language
English
Place
Time
Description
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort and reliability. We demonstrate ScriptEase, a tool to facilitate the game scripting process. It is based on generative design patterns for automatic code generation of scripts associated with game objects. ScriptEase is intended for a broad audience, from programmers to game designers and users without programming experience. Game designers can use commonly occurring patterns to generate scripting code without any programming knowledge. This demonstration illustrates the entire process of creating and scripting game props and NPCs.
Date created
2004
DOI
doi:10.7939/R3F18SV00
License information

Rights
© 2004 M. McNaughton et al. This version of this article is open access and can be downloaded and shared. The original author(s) and source must be cited.
Citation for previous publication
McNaughton, M., Cutumisu, M., Szafron, D., Schaeffer, J., Redford, J., and Parker, D. (2004). A demonstration of generating scripting code for computer role-playing games – ScriptEase. Proceedings of the 19th IEEE International Conference on Automated Software Engineering, (), .
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File title: Scriptease: generating scripting code for computer role-playing games - Automated Software Engineering, 2004. Proceedings. 19th International Conference on
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