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Permanent link (DOI): https://doi.org/10.7939/R39C6SD9Z

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The indie academy: Promoting gaming communities through university collaboration Open Access

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Author or creator
Gouglas, Sean
Rockwell, Geoffrey
Additional contributors
Subject/Keyword
Universities
Commercialization of research
Video games
Intellectual property rights
Type of item
Journal Article (Published)
Language
English
Place
Time
Description
Introduction: Universities face significant pressures to commercialize and license intellectual property (IP). With declining or stagnant government funding, research offices and education ministries have looked to software licensing and technology transfer as possible avenues to make up these shortfalls. Governments also look to universities to be engines of innovation that create new IP and spin off companies. Such is the case with computer gaming research. There is a perception that there is tremendous potential to commercialize such research, particularly given the remarkable increase in gaming production budgets. This is a mistake. Universities need to be flexible and relinquish IP rights in order to engage the Indie development community in ways that benefit both universities and developers more directly. Aside from the fact that most university gaming IP is generally unsuitable for commercial gaming, the perception of potential misses the mark.
Date created
2013
DOI
doi:10.7939/R39C6SD9Z
License information

Rights
© 2013 Sean Gouglas et al. This version of this article is open access and can be downloaded and shared. The original author(s) and source must be cited.
Citation for previous publication
Gouglas, S., and Rockwell, G. (2013). The indie academy: Promoting gaming communities through university collaboration. Loading..., 7(11), 139-142.
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