ERA

Download the full-sized PDF of Serious play at hand: Is gaming serious research in the humanities?Download the full-sized PDF

Analytics

Share

Permanent link (DOI): https://doi.org/10.7939/R38C9RH7R

Download

Export to: EndNote  |  Zotero  |  Mendeley

Communities

This file is in the following communities:

Humanities Computing Program

Collections

This file is in the following collections:

Journal Articles (Humanities Computing)

Serious play at hand: Is gaming serious research in the humanities? Open Access

Descriptions

Author or creator
Rockwell, Geoffrey
Additional contributors
Subject/Keyword
Game Theory
Relationship to Computer Games
Type of item
Journal Article (Published)
Language
English
Place
Time
Description
Games are used to teach the humanities not for research. We are not even comfortable studying games seriously, let alone proposing that games could be a form of research. It is only recently that computer games have become the subject of serious humanities inquiry. At the same time there is a tradition that proposes that what we do in the humanities is a form of play, even if it is serious play. In theorists like Huizinga, Bakhtin, and Gadamer play is presented as a component of humanities practice. The playful dimension of the dialogue of the humanities is that which distinguishes our (hermeneutical) methods from those in the social and natural sciences. If we want to resist becoming a (human) science we need to reassert the playfulness of representation and interpretation. That means acknowledging the place of games and game theory in our practice. In this component of the panel Geoffrey Rockwell will make the case for building games and playing them as a way of modeling and then reflecting on our activities that is in the spirit of the humanities. Geoffrey Rockwell was invited to sit in on the design of the Game and will provide a concluding presentation that reflects on the witnessed process of developing Ivanhoe as itself a recognizable form of research that combines the play of the symposium with the implementation demands of digital practice.
Date created
2003
DOI
doi:10.7939/R38C9RH7R
License information

Rights
© 2003 Geoffrey Rockwell et al. This version of this article is open access and can be downloaded and shared. The original author(s) and source must be cited.
Citation for previous publication
Rockwell, G., (2003). Serious play at hand: Is gaming serious research in the humanities?. Text Technology, 12(2), 89-99.
Source

Link to related item

File Details

Date Uploaded
Date Modified
Audit Status
Audits have not yet been run on this file.
Characterization
File format: pdf (Portable Document Format)
Mime type: application/pdf
File size: 3343902
Last modified: 2017:09:05 16:39:08-06:00
Filename: TT_12_2_89.pdf
Original checksum: 0f43b1609c2e5902061fc525f113e8e4
Well formed: true
Valid: true
File title: 2004-1.indd
Page count: 11
Activity of users you follow
User Activity Date