ERA

Download the full-sized PDF of Playing with food: Exploring the effects of food messaging in video games on adolescentsDownload the full-sized PDF

Analytics

Share

Permanent link (DOI): https://doi.org/10.7939/R3XW48457

Download

Export to: EndNote  |  Zotero  |  Mendeley

Communities

This file is in the following communities:

Graduate Studies and Research, Faculty of

Collections

This file is in the following collections:

Theses and Dissertations

Playing with food: Exploring the effects of food messaging in video games on adolescents Open Access

Descriptions

Other title
Subject/Keyword
adolescents
Video game
obesity
Type of item
Thesis
Degree grantor
University of Alberta
Author or creator
Luth, Westerly A
Supervisor and department
Bubela, Tania (Department of Public Health Sciences)
Examining committee member and department
Senthilselvan, A (Department of Public Health Sciences)
Varnhagen, Connie (Department of Psychology)
Bubela, Tania (Department of Public Health Sciences)
Veugelers, Paul (Department of Public Health Sciences)
Nykiforuk, Candace (Department of Public Health Sciences)
Department
Department of Public Health Sciences
Specialization
Health Policy Research
Date accepted
2014-03-28T15:55:03Z
Graduation date
2014-06
Degree
Master of Science
Degree level
Master's
Abstract
The effects of food messaging in video games remain unexplored despite the popularity of the medium among adolescents and the growing potential for food messaging in video games. My three research objects were to: (1) identify how healthy and unhealthy foods are depicted in video games; (2) gather adolescent and other stakeholder perceptions of the effects of food messaging in video games on adolescent food habits; and (3) test the effects of healthy and unhealthy food messaging in video games on the attitudes and food choices of adolescents empirically. I did a content analysis of popular video games to address (1). I interviewed adolescents, parents and video game industry representatives to address (2). I did an experiment to address (3). This thesis provides recommendations for adolescent media literacy training to address food messaging in video games.
Language
English
DOI
doi:10.7939/R3XW48457
Rights
Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of this thesis and to lend or sell such copies for private, scholarly or scientific research purposes only. Where the thesis is converted to, or otherwise made available in digital form, the University of Alberta will advise potential users of the thesis of these terms. The author reserves all other publication and other rights in association with the copyright in the thesis and, except as herein before provided, neither the thesis nor any substantial portion thereof may be printed or otherwise reproduced in any material form whatsoever without the author's prior written permission.
Citation for previous publication

File Details

Date Uploaded
Date Modified
2014-06-15T07:07:50.943+00:00
Audit Status
Audits have not yet been run on this file.
Characterization
File format: pdf (Portable Document Format)
Mime type: application/pdf
File size: 3697966
Last modified: 2015:10:12 15:02:35-06:00
Filename: Luth_Westerly_Spring 2014.pdf
Original checksum: 4658c7afff19cf9818bda53142c790c2
Well formed: true
Valid: true
Status message: File header gives version as 1.4, but catalog dictionary gives version as 1.3
File title: Microsoft Word - Luth_Westerly_Spring 2014.docx
File author: Westerly Luth
Page count: 163
Activity of users you follow
User Activity Date