Journal Articles (Digital Humanities)
Items in this Collection
- 25Rockwell, Geoffrey
- 8Ruecker, Stan
- 6Sinclair, Stéfan
- 5Ilovan, Mihaela
- 5Sondheim, Daniel
- 4Gouglas, Sean
- 4Digital Humanities
- 4Humanities Computing
- 4Humanities--Computer Network Resources
- 4Humanities--Computer Network Resources--Study and Teaching (Higher)
- 4Humanities--Data Processing
- 4Humanities--Data Processing--Study and Teaching (Higher)
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Eye-ConTact: Towards a new design for text-analysis tools
1998
Anyone who has used a text-analysis tool like TACT has at some point been frustrated by its limitations and wished that a feature or two could be added. In 1992 we set out to imagine a text-analysis environment which would not only have the features we desired, but could be extended continually...
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Multimedia, is it a discipline? The liberal and servile arts in humanities computing
2002
While we are tired of discussing whether humanities computing is a discipline or an interdisciplinary field, it is still worth looking at what it is to become a discipline. Starting with a discussion of disciplinarity I argue that when a field begins to control the means of its academic...
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Multimedia, is it a discipline? The liberal and servile arts in humanities computing
2002
While we are tired of discussing whether humanities computing is a discipline or an interdisciplinary field, it is still worth looking at what it is to become a discipline. Starting with a discussion of disciplinarity I argue that when a field begins to control the means of its academic...
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2003
Drucker, Johanna, Rockwell, Geoffrey
Ivanhoe is both a game and a project that is documenting a discussion around play and literary criticism. This collection of papers presents our current thinking on the Ivanhoe project. Produced after three years of research conversations among the members of the Speculative Computing Lab...
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2003
Games are used to teach the humanities not for research. We are not even comfortable studying games seriously, let alone proposing that games could be a form of research. It is only recently that computer games have become the subject of serious humanities inquiry. At the same time there is a...
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Interrupting digitization and thinking about text or digitization and the form of digital text
Download2009
Enthusiasm for digitization hides the complexity of processes involved and the significance of the cultural changes achieved in our time. Itʹs worth examining again the ways in which we usually see the digital, often considered as an interruption of the continuous flow into discrete intervals....
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2010
Ruecker, Stan, Rockwell, Geoffrey, Organisciak, Peter, Sinclair, Stéfan
How can digital content be connected to text analysis tools? The TAPoR (Text Analysis Portal for Research) provided a workbench model, but usability studies suggest that a workbench was not how humanists thought of doing their research - humanists start with the text and apply tools as lenses for...
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2011
Rockwell, Geoffrey, Kee, Kevin
This dialogue was performed by Dr. Geoffrey Rockwell and Dr. Kevin Kee as a plenary presentation to the 2009 Interacting with Immersive Worlds Conference at Brock University in St. Catharines, Canada. Kevin introduced Geoffrey as a keynote speaker prepared to present on serious games. Instead of...
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2011
As more and more scholarship is digital, we need to develop a culture of conversation around the evaluation of digital academic work. We have to be able to evaluate new types of research, like analytic tools and hypermedia fiction, that are difficult to review. The essay surveys common types of...